Rick and Morty The Ricks Must Be Crazy Multiverse Game
Details
Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you¬Ãve created ... and then steal most of it for yourself. That is, if your opponents don¬Ãt get to it first! This is an engine-building game (of sorts) that takes place in the four locations (“`Verses,” we call them) from the popular episode “The Ricks Must Be Crazy”: the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `Verses, the greater number of Actions you¬Ãll have each round. But some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well! During your turn, you¬Ãll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom ¬ÃVerse up, and players can use that Power as it travels from `Verse to `Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use! Contents Summary 60 Game Cards 32 Build/Control Tokens 5 Action Tokens 4 Oversized `Verse Tiles 4 Oversized Character Car ds 4 VP Tracking Tokens 4 Character Standees 1 First Player Token w/ Bases 1 Power/VP Track 1 Power Tracking Token Rules